One of the things I have wanted to do was to cover the development of a game from start to finish. Specifically, I wanted to cover discovering the initial kernel, fleshing it out, creating the prototype, swallowing your pride as you scrap your favorite mechanic, and lots and lots of playtesting. Luckily for me, I had an idea for a new game just after creating my website, so I am going to start a development journal for Engine Damage Lite.
Engine Damage is a game of steampunk, train on train combat. I have been working on versions of the game for about 12 years. It was the second game I ever created, and it will always be my special project… Mostly because it is completely unpublishable. A massive miniatures combat game requiring special arenas and hundreds of pieces? It will never happen. I should probably talk about the history a little, before I get to the current version. Feel free to skip to the line break if you don’t want to hear how Engine Damage has evolved. Continue reading